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Balík: libbullet-dev (3.24+dfsg-2.1) [debports]

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professional 3D Game Multiphysics Library -- development files

Bullet professional 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.

 * Used by many movie and game companies in AAA titles on Playstation 3, XBox
   360, Nintendo Wii, PC, Android and iPhone.
 * Modular extendible C++ design with hot-swap of most components.
 * Discrete and continuous collision detection (CCD).
 * Swept collision queries.
 * Ray casting with custom collision filtering.
 * Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and
   non-convex triangle meshes.
 * Support for dynamic deformation of non-convex triangle meshes, by refitting
   the acceleration structures.

Multiphysics support including:

 * Rigid body dynamics including constraint solvers, generic constraints,
   ragdolls, hinge, ball-socket.
 * Support for constraint limits and motors.
 * Soft body support including cloth, rope and deformable.
 * Bullet is integrated into Blender.
 * Serialization of physics data in the cross-platform binary bullet file
   format.

This package contains development files for Bullet.

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