Package: libbullet-dev (3.24+dfsg-2.1) [debports]
Links for libbullet-dev
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External Resources:
- Homepage [www.bulletphysics.org]
Similar packages:
professional 3D Game Multiphysics Library -- development files
Bullet professional 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.
* Used by many movie and game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC, Android and iPhone. * Modular extendible C++ design with hot-swap of most components. * Discrete and continuous collision detection (CCD). * Swept collision queries. * Ray casting with custom collision filtering. * Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes. * Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures.
Multiphysics support including:
* Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket. * Support for constraint limits and motors. * Soft body support including cloth, rope and deformable. * Bullet is integrated into Blender. * Serialization of physics data in the cross-platform binary bullet file format.
This package contains development files for Bullet.
Other Packages Related to libbullet-dev
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- dep: libbullet3.24t64 (= 3.24+dfsg-2.1)
- professional 3D Game Multiphysics Library
Download libbullet-dev
Architecture | Package Size | Installed Size | Files |
---|---|---|---|
alpha (unofficial port) | 376.9 kB | 3,321.0 kB | [list of files] |