Paquet : libgamemode0 (1.6.1-1)
Liens pour libgamemode0
Ressources Debian :
- Rapports de bogues
- Developer Information
- Journal des modifications Debian
- Fichier de licence
- Suivis des correctifs pour Debian
Télécharger le paquet source gamemode :
Responsables :
- Debian Games Team (Page QA, Archive du courrier électronique)
- Jonathan Carter (Page QA)
- Stephan Lachnit (Page QA)
Ressources externes :
- Page d'accueil [github.com]
Paquets similaires :
Optimise Linux system performance on demand (host library)
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.
GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.
This package provides the host library for gamemode. It is an internal library which communicates with the daemon.
Autres paquets associés à libgamemode0
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- dep: gamemode-daemon
- optimisation des performances d’un système Linux à la demande – démon
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- dep: libc6 (>= 2.17)
- bibliothèque C GNU : bibliothèques partagées
un paquet virtuel est également fourni par libc6-udeb
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- dep: libdbus-1-3 (>= 1.9.14)
- système simple de messages inter-processus (bibliothèque)
Télécharger libgamemode0
Architecture | Taille du paquet | Espace occupé une fois installé | Fichiers |
---|---|---|---|
ppc64el | 12,6 ko | 91,0 ko | [liste des fichiers] |