Paketti: libgamemode0 (1.6.1-1)
Links for libgamemode0
Debian-palvelut:
Imuroi lähdekoodipaketti gamemode:
Ylläpitäjät:
- Debian Games Team (Laadunvalvontasivu, Mail Archive)
- Jonathan Carter (Laadunvalvontasivu)
- Stephan Lachnit (Laadunvalvontasivu)
External Resources:
- Kotisivu [github.com]
Samankaltaisia paketteja:
Optimise Linux system performance on demand (host library)
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.
GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.
This package provides the host library for gamemode. It is an internal library which communicates with the daemon.
Muut pakettiin libgamemode0 liittyvät paketit
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- dep: gamemode-daemon
- Optimise Linux system performance on demand (daemon)
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- dep: libc6 (>= 2.17)
- GNU-C-kirjasto: jaetut kirjastot
myös näennäispaketti, jonka toteuttaa libc6-udeb
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- dep: libdbus-1-3 (>= 1.9.14)
- simple interprocess messaging system (library)
Imuroi libgamemode0
Arkkitehtuuri | Paketin koko | Koko asennettuna | Tiedostot |
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ppc64el | 12.6 kt | 91.0 kt | [tiedostoluettelo] |