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[ Source: box2d  ]

Package: libbox2d-dev (2.4.1-3)

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2D physics engine - development files

2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.

This package contains the development libraries and headers.

Tags: Software Development: C++ Development, Libraries, Implemented in: C++, Role: role::devel-lib, role::source

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Architecture Package Size Installed Size Files
amd64 43.4 kB258.0 kB [list of files]
arm64 43.4 kB258.0 kB [list of files]
armel 43.4 kB258.0 kB [list of files]
armhf 43.4 kB258.0 kB [list of files]
i386 43.4 kB258.0 kB [list of files]
mips64el 43.4 kB258.0 kB [list of files]
mipsel 43.4 kB258.0 kB [list of files]
ppc64el 43.4 kB258.0 kB [list of files]
s390x 43.4 kB258.0 kB [list of files]