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[ ソース: cglm  ]

パッケージ: libcglm-dev (0.8.8-1)

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Development files for the cglm library

cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls

Features:

 * scalar and simd (sse, avx, neon...) optimizations
 * option to use different clipspaces e.g. Left Handed, Zero-to-One...
   (currrently right handed negative-one is default)
 * array API and struct API, you can use arrays or structs.
 * general purpose matrix operations (mat4, mat3)
 * chain matrix multiplication (square only)
 * general purpose vector operations (cross, dot, rotate, proj, angle...)
 * affine transformations
 * matrix decomposition (extract rotation, scaling factor)
 * optimized affine transform matrices (mul, rigid-body inverse)
 * camera (lookat)
 * projections (ortho, perspective)
 * quaternions
 * euler angles / yaw-pitch-roll to matrix
 * extract euler angles
 * inline or pre-compiled function call
 * frustum (extract view frustum planes, corners...)
 * bounding box (AABB in Frustum (culling), crop, merge...)
 * bounding sphere
 * project, unproject
 * easing functions
 * curves
 * curve interpolation helpers (SMC, deCasteljau...)
 * helpers to convert cglm types to Apple's simd library to pass cglm types to
   Metal GL without packing them on both sides
 * ray intersection helpers
 * and others...

This package contains the development header files

タグ: ソフトウェア開発: C での開発, ライブラリ, 実装言語: C, 役割: 開発ライブラリ

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amd64 66.1 kB779.0 kB [ファイル一覧]