Package: game-data-packager-runtime (80) [contrib]
Links for game-data-packager-runtime
Debian Resources:
Download Source Package game-data-packager:
Maintainers:
- Debian Games Team (QA Page, Mail Archive)
- Alexandre Detiste (QA Page)
- David Banks (QA Page)
- Jack Coulter (QA Page)
- Jonathan Dowland (QA Page)
- Simon McVittie (QA Page)
External Resources:
- Homepage [wiki.debian.org]
Similar packages:
Launcher for proprietary games
Various games are divided into two logical parts: engine and data. Often the engine and data are licensed in different ways, such that the engine can be distributed in Debian but the data cannot.
Some of the games supported by game-data-packager need to be started by a special launcher script that will create symbolic links or do other setup. This package contains those launcher scripts.
The following games currently require this package:
* Doom 2: The Master Levels (doom2-masterlevels-wad) * Quake series and Enemy Territory: Quake Wars (quake, quake2, quake3, quake4, etqw) * Return to Castle Wolfenstein (rtcw) * Star Wars Jedi Knight 2: Jedi Outcast and Jedi Academy (openjk-outcast, openjk-academy) * Unreal, Unreal Gold and Unreal Tournament (unreal-classic, unreal-gold, ut99)
Other Packages Related to game-data-packager-runtime
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- dep: gir1.2-gtk-4.0
- GTK graphical user interface library -- gir bindings
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- dep: gir1.2-pango-1.0
- Layout and rendering of internationalized text - gir bindings
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- dep: python3
- interactive high-level object-oriented language (default python3 version)
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- dep: python3-gi
- Python 3 bindings for gobject-introspection libraries
Download game-data-packager-runtime
Architecture | Package Size | Installed Size | Files |
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all | 87.6 kB | 706.0 kB | [list of files] |