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[ Source: gamemode  ]

Package: gamemode-daemon (1.6.1-1)

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Optimise Linux system performance on demand (daemon)

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.

The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.

This package provides the daemon and helper files.

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Download gamemode-daemon

Download for all available architectures
Architecture Package Size Installed Size Files
amd64 64.0 kB239.0 kB [list of files]
arm64 56.4 kB211.0 kB [list of files]
armel 57.9 kB204.0 kB [list of files]
armhf 57.9 kB168.0 kB [list of files]
i386 61.7 kB224.0 kB [list of files]
mips64el 53.4 kB239.0 kB [list of files]
mipsel 53.4 kB224.0 kB [list of files]
ppc64el 63.3 kB371.0 kB [list of files]
s390x 54.4 kB207.0 kB [list of files]