[ Source: ioquake3 ]
Paketti: ioquake3 (1.36+u20221123.70d07d9+dfsg-1)
Links for ioquake3
Debian-palvelut:
Imuroi lähdekoodipaketti ioquake3:
- [ioquake3_1.36+u20221123.70d07d9+dfsg-1.dsc]
- [ioquake3_1.36+u20221123.70d07d9+dfsg.orig.tar.xz]
- [ioquake3_1.36+u20221123.70d07d9+dfsg-1.debian.tar.xz]
Ylläpitäjät:
- Debian Games Team (Laadunvalvontasivu, Mail Archive)
- Bruno "Fuddl" Kleinert (Laadunvalvontasivu)
- Simon McVittie (Laadunvalvontasivu)
External Resources:
- Kotisivu [ioquake3.org]
Samankaltaisia paketteja:
Game engine for 3D first person shooter games
This package installs a modified version of the ioQuake3 game engine, which can be used to play various games based on that engine, such as OpenArena, Quake III: Arena, World of Padman and Urban Terror.
This package alone isn't of any use; to get a playable game, install openarena or another suitable set of game data.
Muut pakettiin ioquake3 liittyvät paketit
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- dep: ioquake3-server (= 1.36+u20221123.70d07d9+dfsg-1)
- Engine for 3D first person shooter games - server and common files
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- dep: libc6 (>= 2.34)
- GNU-C-kirjasto: jaetut kirjastot
myös näennäispaketti, jonka toteuttaa libc6-udeb
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- dep: libcurl3-gnutls (>= 7.16.2)
- easy-to-use client-side URL transfer library (GnuTLS flavour)
-
- dep: libgl1
- Vendor neutral GL dispatch library -- legacy GL support
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- dep: libjpeg62-turbo (>= 1.3.1)
- libjpeg-turbo JPEG runtime library
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- dep: libopenal1 (>= 1.14)
- Software implementation of the OpenAL audio API (shared library)
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- dep: libopus0 (>= 1.1)
- Opus codec runtime library
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- dep: libopusfile0 (>= 0.5)
- High-level API for basic manipulation of Ogg Opus audio streams
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- dep: libsdl2-2.0-0 (>= 2.0.12)
- Simple DirectMedia Layer
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- dep: libvorbisfile3 (>= 1.1.2)
- high-level API for Vorbis General Audio Compression Codec
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- dep: zlib1g (>= 1:1.1.4)
- pakkauskirjaston ajonaikaistiedostot
Imuroi ioquake3
Arkkitehtuuri | Paketin koko | Koko asennettuna | Tiedostot |
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armel | 979.3 kt | 3,462.0 kt | [tiedostoluettelo] |